Regeneration basically allows you to slowly regenerate health during combat. Just by completing the Mission. Keep in mind that there are only 20 levels to gain at maximum. Check out the other Cyberpunk 2077 Guides here on VULKK.com. Reply. Hacker Overlord (Passive) [1 Level] {Requires Level 16 Intelligence}: Unlocks Crafting Specs for Epic quickhacks. And also keep in mind that all of the attributes have a maximum level of 20. Snowball Effect (Trigger) [1 level] {Level 16 Reflexes required}: After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. The game has modified cars, weapons, bikes, trucks, and every other thing. Grand Finale (Passive) [1 level] {Level 12 Reflexes required}: The last round in a Pistol Revolver clip deals double damage. Biding Time (Trigger) [3 levels] {Requires Level 18 Body}: Blocking attacks with a Blunt Weapon restores 5% Health (at level 1). Multitasker (Passive) [1 level] {Requires Level 11 Body}: Allows you to shoot while sprinting, sliding, and vaulting. Keep in mind that there are only 20 levels to gain at maximum. Share Share Tweet Email. Here are some quick tips for you to keep in mind if you start the game for the first time: The builds in Cyberpunk 2077 are so incredibly massive and have so much depth that it is almost impossible to mention them all here but in case you get all confused, here are some examples of what you can do have your build. Will to Survive (Passive) [2 levels]: Increases all Resistances by 2.5% per stack of Cold Blood (at level 1). Regeneration (Passive) [1 level]: Health slowly regenerates during combat. Thank you! Steel and Chrome (Passive) [2 levels] {Requires Level 9 Body}: Increases melee damage by 10% (at level 1). Punisher {Requires Level 20 Reflexes}: After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. Mech Looter (Passive) [3 levels]: When looting drones, mechs, and robots, there is a 25% chance of looting a weapon mod or attachment (at level 1). Chance to upgrade an item for free, reduces component cost for upgrading. Customising abilities follows this path: Attributes -> Skills -> Perks , in that order. +1% per Perk level. No matter how much you play in one style, with one type of gun or if you only stealth or craft like mad, your Skill Progression will be hindered by the amount of Attribute Points you have invested in the selected Attribute that the Skill Tree is listed under. Stacks up to 5 times. Each level of Cool will: Cool is broken down into two subcategories of skills which are Stealth and Cold Blood. Bulldozer (Passive) [1 level] {Requires Level 9 Body}: Increases Crit Chance with Shotguns and Light Machine Guns by 10%. The development of skills is much slower. Increases the breach time, automatically highlights Access Points, automatically uploads the first daemon, increases the duration of daemon effects. Increase Resistances, reduce weapon recoil, reduce quickhack cooldowns, increase Armor by 10%, increase overall Health regen, increase attack speed, reduce quickhack upload time. Because that is a Skill that is within the Cool Attribute. It should keep it nice and clean that way. Quick Melee Attacks with ranged weapons stagger targets, giving an opportunity to grapple. Blood Brawl (Passive) [2 levels] {Requires Level 12 Cool}: While Cold Blood is active, increases damage with melee weapons by 5% (at level 1). What Cyberpunk 2077 skills will you be able to exploit as V in Night City? The Good, the Bad, and the Ugly {Level 20 Reflexes required}: After successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds [+1 percent per perk level]. after performing a dodge with a Pistol or Revolver equipped. Beginner friendly guide explaining how Hacking works in Cyberpunk 2077. Manic (Passive) [1 level] {Requires Level 14 Body}: When entering combat, your movement speed increases by 20% for 10 sec. Dog of War (Passive) [2 levels] {Requires Level 16 Body}: Increases Health regen in combat by 15% (at level 1). This is a list of Reflexes Perks found in the game Cyberpunk 2077. increase your passive evasion from enemy attacks by 1%, reduce the speed at which enemies detect you in stealth by 0.5%. Increase movement while grappling an enemy and enemy grapple duration by 5 seconds. Total Recall (Passive) [1 Level] {Requires Level 11 Intelligence}: The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). 200% Efficiency (Passive) [2 levels] {Requires Level 11 Technical Ability}: Crafted clothes gain 2.5% more armor (at level 1). From Head to Toe (Passive) [1 level] {Level 11 Reflexes required}: Increases damage to limbs with Pistols and Revolvers by 7%. Regeneration essentially turns V into every stereotypical first-person shooter character by having the magical ability to passively regenerate health during combat. (Passive) [2 Levels] {Requires Level 5 Intelligence}: Increases the breach time for Breach Protocol by 20% (at level 1). Biosynergy (Passive) [3 Levels]: Allows RAM to recover during combat. You can use fast traveling points to travel from one place to another in […] (Passive) [2 levels]: Reduces recoil of Shotguns and Light Machine Guns by 10% (at level 1). How to Reset Attributes. Divided Attention (Passive) [1 level] {Requires Level 11 Body}: Allows you to reload weapons while sprinting, sliding, and vaulting. Mnemonic (Passive) [1 Levels] {Requires Level 12 Intelligence}: Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units. There is no way to reset Attributes in Cyberpunk 2077. Hit the Deck (Passive) [2 levels] {Requires Level 18 Body}: Increases damage to staggered and knocked-down enemies by 10% (at level 1). Cyberpunk 2077 full skill tree, attributes and gear revealed Cyberpunk 2077's skill system takes cues from The Elder Scrolls, complete with governing attributes and perks. Clean Work (Passive) [1 level] {Requires Level 11 Cool}: You can pick up an enemy’s body immediately after performing a takedown by holding E. Stunning Blows (Passive) [1 level] {Requires Level 11 Cool}: Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them. Mass Vulnerability: Quickhacks (Passive) [1 Level] {Requires Level 16 Intelligence}: Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. School of Hard Knocks (Passive) [1 Level] {Requires Level 12 Intelligence}: Unlocks Crafting Specs for Rare quickhacks. You will need adequate gear to match your builds! Marathoner (Passive) [1 level] {Requires Level 14 Body}: Sprinting does not drain Stamina. Stamina and Health restored when attacking Stunned enemies. Improves/adds damage, ADS (aim down sight), damage while aiming, quick melee attacks, damage to >50% enemies, crit chance when in cover, reload time after defeating a target, damage to moving enemies, reload time, recoil when in cover, headshot damage, damage when in cover, recoil after headshot, crit damage, recoil, armor and resistances when in cover, bullet ricochet, damage from distance, damage when still, weapon sway and spread after defeating a target. Cyberpunk 2077 Skill Tree can be the key for in-game character progression. Covering Killshot (Passive) [1 level]: Increases Crit Chance with Rifles and Submachine Guns by 10% when firing from behind cover. The separate classes present in the Cyberpunk 2077 Skill Tree are: Hacks and Cyber Manipulations in Cyberpunk 2077. 3. Writer of the Movies and Comics section at Vulkk.com - Starbucks Addict - Find out more about me by reading my bio! Progression systems like Skill Trees … This thorough guide will help you learn how gear works in Cyberpunk 2077 - UI elements, gear types, gear quality, how and where to get gear! There are a lot of useful ones in there. Or you can even get more components or get rare components with the right Perk. Shoot, Reload, Repeat (Trigger) [2 levels] {Requires Level 9 Reflexes}: Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 sec. Fuck All Walls (Passive) [1 level] {Requires Level 16 Technical Ability}: Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. Shadowrun is another great game tho. For each level you gain a small passive bonus will be granted to you. Cardio Cure (Passive) [1 level] {Requires Level 12 Body}: Health regenerates 25% faster as you move. Increases Health Regen Rate Outside Combat by 10%, Reduces the ADS Time of your Shotguns, Light Machine Guns and Heavy Machine Guns by 20%, Reduces Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%, Reduces the Spread of your Shotguns, Light Machine Guns and heavy Machine Guns by 25%, Increases Crit Chance by 5% when using Shotguns, LMG and HMG, Reduces Recoil of your Shotguns, LMG and HMG by 10%, Increases Crit Damage by 20% when using Shotguns, LMG and HMG, Reduces Recoil of your Shotguns, LMG and HMG by 15%, Reduces the Spread of your Shotguns, LMG and HMG by 25%, Reduces the Spread of your Shotguns, LMG and HMG by 10%, Increases Block Damage Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms, Increases Attack Speed by 5% when using fists, Blunt Weapons or Gorilla Arms, Increase Stamina Cost Reduction While Attacking by 10% when using fists, Blunt Weapons or Gorilla Arms, Increases Crit Damage by 10% when using fists, Blunt Weapons or Gorilla Arms, Increases Effective Damage Per Second (DPS) by 2% when using fists, Blunt Weapons or Gorilla Arms, Increases Crit Chance by 5% when using fists, Blunt Weapons or Gorilla Arms, Increases Attack Speed by 10% when using fists, Blunt Weapons or Gorilla Arms, Reduces the ADS Time on Submachine Guns and all Rifle types by 20%, Reduces the Recoil on Submachine Guns and all Rifle types by 10%, Reduces the Spread on Submachine Guns and all Rifle types by 25%, Increases Crit Chance by 5% when using a Submachine Gun or any Rifle type, Increases Crit Damage by 15% when using a Submachine Gun or any Rifle type, Reduces the Recoil on Submachine Guns and all Rifle types by 15%, Reduces the Spread on Submachine Guns and all Rifle types by 10%, Reduces the ADS Time of your Pistols and Revolvers 20%, Reduces the Recoil of your Pistols and Revolvers 10%, Reduces the Spread of your Pistols and Revolvers 25%, Increases Crit Chance by 5% when using Pistols or Revolvers, Increases Crit Damage by 15% when using Pistols or Revolvers, Reduces the Recoil of your Pistols and Revolvers 15%, Reduces the Spread of your Pistols and Revolvers 10%, Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%, +10% Stamina Cost Reduction While Attacking when using Katanas, Blades or Mantis Blades, +2% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades, +10% Crit Damage when using Katanas, Blades or Mantis Blades, +5% Crit Damage when using Katanas, Blades or Mantis Blades, Increases the Block Damage Reduction of your Katanas, Blades and Mantis Blades by 25%, +3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades, Unlocks new Crafting Specs for consumables, weapons and clothing, Increases Chance to Acquire Component From Crafting by 5%, Unlocks Crafting Specs for Rare weapons, weapon mods and clothing, Unlocks Crafting Specs for Epic weapons, combat gadgets and cyberware, Increases Chance to Acquire Component From Upgrading by 5%, Unlocks Crafting Specs for Iconic weapons and clothing, Increases Armor by 3% when using Tech weapons, Increases Effective Damage Per Second (DPS) by 5% when using Tech weapons, Increases Crit Chance by 5% when using Tech weapons, Increases Armor by 4% when using Tech weapons, Increases Thermal Resistance by 5% when using Tech weapons, Increases Crit Damage by 15% when using Tech weapons, Increases Armor by 2% when using Tech weapons, Increases Effective Damage Per Second (DPS) by 3%, Increases Effective Damage Per Second (DPS) by 2%. Grease Monkey (Passive) [1 level] {Requires Level 12 Technical Ability}: Allows you to craft Epic items. I Spy (Passive) [1 Level] {Requires Level 5 Intelligence}: Reveals an enemy netrunner when they’re attempting to hack you. +1% per Perk level. Long Shot Drop Pop (Passive) [2 levels] {Level 7 Reflexes required}: Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15% (at level 1). Waste Not Want Not (Passive) [1 level] {Requires Level 16 Technical Ability}: When disassembling an item, you get attached mods back. So you completed the mission in Cyberpunk 2077 and you gained a level. Perks in Cyberpunk 2077 work much the way they do in other RPGs, by providing passive abilities to the player which affect the way they play the game. Both Shadowrun and Cyberpunk 2077 are cyberpunk games, which is a genre in itself. This means you can use Tech Guns and shoot through walls and cover. Why not check out our, Cyberpunk Hacking Explained and Breach Protocol Tips. If you have a question, suggestion or a tip you want to share, please leave a comment or send an email to info@vulkk.com. A beginners guide to how Crafting works in Cyberpunk 2077. Coldest Blood (Passive) [1 level] {Requires Level 11 Cool}: Increases max stack amount for Cold Blood by 1. Mass Vulnerability: Resistances (Passive) [1 Level] {Requires Level 7 Intelligence}: Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. It upgrades the Datamine Daemon and allows you to increase the amount of Eurodollars you gain from hacking access points by 50 to 100%. Tune-up (Passive) [1 level] {Requires Level 16 Technical Ability}: Allows you to upgrade lower quality components into higher quality ones. Diffusion (Passive) [1 Levels] {Requires Level 12 Intelligence}: Quickhack spread distance is increased by 2 times. Cyberpunk 2077 Body Perks Description Body Perks tackle physical capabilities such as max health, accuracy, melee damage, reduces bullet spread, and max stamina. more damage. The Attributes and Skills go hand in hand together. Keep in mind that there are only 20 levels to gain at maximum. Hard Motherfucker {Requires Level 20 Body}: When entering combat, Armor and Resistances increase by 10% for 10 sec. Dagger Dealer (Passive) [1 level]: Allows you to throw knives. Below is a detailed explanation of the Body Attributes “Athletics” and what Health & Stamina, Carrying Capacity and Damage Reduction can do for V. As well as the level they unlock. So no enemy is safe for you and your revolvers no matter where they hide. Unlock crafting of Rare, Epic, and Legendary items. Mongoose (Passive) [1 level] {Requires Level 9 Body}: Increases Evasion by 25% while reloading. Keep in mind that there are only 20 levels to gain at maximum. Unstoppable (Passive) [1 level] {Requires Level 14 Body}: Dismembering an enemy increases fire rate by 10% for 8 sec. Cyberpunk 2077 Skill Tree Why Choosing the Right Skills is Pivotal. Compression (Passive) [1 Level] {Requires Level 20 Intelligence}: Reduces the lengths of the sequences required to upload daemons by 1. You start at 1 and can level up to 20. Annihilation holds a great perk that you can get from the start and that one is called “Dead Center” and that perk allows you to increase your damage 10 to 20% to Torsos , regardless of weapontype. At level 1 you will want to spec into Slow and Steady which allows you to increase your armor 15 to 30% while you are moving. You level up by just playing the game. There are a total of five attributes or classes for players to allocate skill points. You would have to start a new story playthrough with a new Character and level up again. Increases charge damage from all chargeable weapons and cyberware by 10%. The more points you put into each category, the stronger your character in Cyberpunk 2077 becomes. Consider the Attributes the parent and the two associated Skills the child categories. You can install a Berserk module and with that module active you basically enable God mode for a shor period of time and at the same time you will hit your enemies even harder. Icy Veins (Passive) [2 levels]: Reduces weapon recoil by 2.5% per stack of Cold Blood (at level 1). Datamine Virtuoso (Passive) [2 Levels] {Requires Level 12 Intelligence}: Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50% (at level 1). Human Shield (Passive) [1 level] {Requires Level 14 Body}: Increases Armor by 20% when grappling an enemy. With every third level you gain, you get Attribute Points. Optimization (Passive) [1 Level] {Requires Level 20 Intelligence}: Reduces the cost of quickhacks by 1 RAM unit(s). Take the Crouching Tiger under Stealth for instance; it increases movement speed while sneaking by 20%. Let’s take a delve into the Perks system. Mine disarment, but you will need seven points in Technical Ability. The game has visualized the year 2077. I thought for ages that it was going to be a skill tree related to Silverhand and the relic shard. When you reach level 8 and fill up the progress bar, you will stop earning Crafting Points from doing Crafting-related things until you put mote points into the Technical Attribute.. Predator (Passive) [2 levels] {Requires Level 12 Cool}: Increases attack speed by 10% per stack of Cold Blood (at level 1). And it also determines what computers and access points you will be able to hack. +5% per Perk level. Hidden Dragon (Passive) [1 level]: Allows you to perform non-lethal aerial takedowns on unaware targets. Reduces RAM cost of the next quickhack proportional to the number of daemons uploaded. Increases damage, recoil, reload time, movement speed in combat, Crit Chance, Crit Damage, enemy knockback, Shotgun’s chance of dismembering enemies. You will also get Attributes, Perks and Skills. 0. And to make the party even greater, with a few pieces of Cyberware to reduce your weapon recoil and increase your critical chance, you can properly claim that Han shot Greedo first! Intelligence determines your netrunning proficiency. Long Shot (Passive) [1 level] {Requires Level 18 Reflexes}: Rifle and Submachine Gun damage increases the farther you are located from enemies. It saves you from going to the merchants more often than you would like to sell your redundant items but more items also means more cash when you sell that item that you don’t need anymore and thus make a little bit more money on the side. Up to 11 (Passive) [2 levels] {Requires Level 9 Technical Ability}: Allows you to charge Tech weapons up to 75% capacity (at level 1). Increase damage with melee weapons, reduce damage taken, gain immunity to Bleeding, Poison, Burn, and Shock, increase Crit Chance and Crit Damage. Daisy Chain (Passive) [3 Levels] {Requires Level 7 Intelligence}: Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10% (at level 1). 3 months ago; Cyberpunk 2077: Amazing SECRET Desert BUNKER! Crafted weapons deal more damage, crafted clothes have more armor, improves damage and all damage-related stats of weapons. For instance: you assign Attribute points, which is the broadest category. Play the Angles (Passive) [1 level] {Requires Level 16 Technical Ability}: Ricochets deal an additional 50% damage. You hack your opponent using Damage Over Time (DOT) skills on your opponent and while they distracted by that you can rush in and knock ’em dead using your Cyber-enhanced fists. The tree expands from each of your Core Attributes, leading into the skills that these attributes govern, allowing you to invest more points in these perks to further customize your playstyle. Wild West (Passive) [1 level] {Level 14 Reflexes required}: Removes the damage penalty from Pistols and Revolvers when shooting from a distance. If you decide to go for the sneaky stealther way of life then you should definitely look into the Cool Perks. Another one to pick is Regeneration. The Skills in Cyberpunk are what give the Attributes more depth. Cyberpunk 2077 Skill Tree, everything is high tech piece of machine. Corral (Passive) [1 level] {Level 9 Reflexes required}: Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. Stacks up to 3 times. Defeating an enemy increases movement speed. Assassin (Passive) [1 level] {Requires Level 7 Cool}: Deal 15% more damage to human enemies. Uploading 3+ daemons at once increases cyberdeck RAM recovery temporarily, shortens quickhack cooldowns. Pump It, Louder! If you want to increase a certain Skill, perform actions related to it. The five attributes in the game have a direct effect on the performance of your character and directly determine which skills, advantages and traits your alter ego can learn and use to what extent (skill). Human Fortress (Passive) [1 level] {Requires Level 8 Body}: Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon. Technical Ability is broken down into two subcategories of skills which are Crafting and Engineering. Cyberpunk 2077 Character Perks Offensive Defense Offensive Defense (Passive) [2 Levels]: Defensive Attacks with Blades deal 200% / 400%(?) Looking for something more? (Passive) [2 levels] {Requires Level 14 Technical Ability}: Reduces the component cost of upgrading items by 10% (at level 1). Skill Tree Progression Rewards. If you go to Crafting and choose Scrapper as a perk then you will automatically disassemble any junk items that you may have in your inventory. It will help in a few missions where disarming mines is an optional objective which means extra experience points. Dazed (Passive) [2 levels]: All attacks with Blunt Weapons have a 15% chance to apply Stun (at level 1). Cyberpunk 2077 will euch viel spielerische Freiheit bieten. What it's good for and best way to earn Street Cred fast! Trench Warfare (Passive) [2 levels] {Requires Level 12 Reflexes}: Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. How to make money in Cyberpunk 2077 is no easy feat. In Your Face (Passive) [2 levels]: Reduces reload time of Shotguns and Light Machine Guns by 20% (at level 1). Roaring Waters (Passive) [3 Levels]: Strong Attacks with Blades deal 30% more damage (at level 1). The Rock (Passive) [1 level] {Requires Level 20 Body}: Enemies cannot knock you down. So in short: if you want to have a certain level in a certain skill, you have to make sure that you have enough attribute points invested into the specific attribute it is associated with. Improves/adds reload time, crit chance, crit damage, headshot damage, draw/holster time, damage on distance, evasion after dodge, recoil, damage to <25% HP enemies, damage to limbs, damage from last round, damage penalty from distance, consecutive shot damage, fully modded damage, fire rate after defeating a target, crit chance after headshot, damage and armor after crit hit. Nerves of Steel (Passive) [2 levels] {Requires Level 11 Reflexes}: Increases headshot damage with Sniper Rifles and Precision Rifles by 20% (at level 1). What you need to craft or upgrade an item, how to get resources and is it worth it. Bigger Booms (Passive) [5 levels] {Requires Level 11 Technical Ability}: Grenades deal 5% more damage (at level 1). Easy example: Every time you craft something, you earn Crafting points and level up your Skill Progression. The Tabula E-Rasa is available for purchase at your local Ripperdoc. You start at 1 and can level up to 20. You can tear through an enemy like a hot knife through soft butter for instance. Duck Hunter (Passive) [2 levels] {Requires Level 9 Reflexes}: Increases Rifle and Submachine Gun damage to moving enemies by 10% (at level 1). Datamine Mastermind (Passive) [2 Levels] {Requires Level 9 Intelligence}: Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%. Big Sleep (Passive) [2 Levels]: Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min. These are specializations within the 12 Skill Trees. Eliminating a target affected by a quickhack recovers RAM, reduces existing cooldowns. Dead Center (Passive) [2 levels] {Requires Level 7 Body}: Increases damage to torsos by 10% (at level 1). Blessed Blade (Passive) [1 Level] {Requires Level 10 Reflexes}: Increases Crit Chance with Blades by 20%. Cyberpunk 2077 has five distinct skills: body, reflexes, technical ability, intelligence, and cool. If you decide to spend all your points in Body and Intelligence, even though it looks like a curious combination at first, then you will become very durable and gain a high amount of health points and your fist fights become a walk in the park BUT there is a drawback: In order to win a fist fight, it is essential that you reach your enemy first. Biathlete (Passive) [1 level] {Requires Level 20 Body}: Weapon spread does not increase while moving. There are no fixed classes or roles to take on - you'll be able to mix and match these perks as you want over the course of the game to fulfill the role you choose. This is a list of Perks and guide on how to build your Skill Tree in the game Cyberpunk 2077. Cyberpunk 2077: 10 Best Skills In The Body Tree. Cold and Calculating (Passive) [1 level] {Requires Level 14 Cool}: Landing a Crit Hit has 25% chance of applying a stack of Cold Blood. Increased chance of a weapon mod or attachment when looting drones, mechs, and robots, Reduced damage from explosions, immunity to all effects from your own grenades, explosion radius is visible, all grenades deal more damage, grenades deal Crit Hits. Speed Demon (Passive) [1 level] {Requires Level 16 Body}: You deal more damage the faster you’re moving. This guide explains how the Attributes and System work and what to choose early! Allows to charge Tech weapons, increased Crit Chance, incrreased charge multiplier, fully charged Tech weapons deal more damage, fully charged Tech weapons do not shoot automatically, reduces charge amount needed to penetrate walls, charge time is reduced, Tech weapons ignore Armor, increased damage. At the start of the game you may want to start off investing in Pack Mule. You can view your Level and your Experience Points at the upper level of your character screen. Silent Finisher (Passive) [1 level] {Requires Level 16 Cool}: Enemies with less than 15% Health are instantly defeated when attacked with a Knife. Turret Tamer (Passive) [2 Levels] {Requires Level 12 Intelligence}: Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min (at level 1). Updated on April 23rd, 2021 by Hodey Johns: After being released for months, the Cool tree in Cyberpunk 2077 is still baffling players. Cutthroat (Passive) [1 level] {Requires Level 9 Cool}: Thrown knives deal 30% more damage. Jackpot (Passive) [1 level] {Requires Level 20 Technical Ability}: Enables grenades to deal Crit Hits. Those are the Attributes, Skills and Perks that will allow you to do so. Can’t Touch This (Passive) [1 level]: Grants immunity to all effects from your own grenades. Skeet Shooter (Passive) [1 level] {Requires Level 12 Body}: Deal 15% more damage to moving targets. The first we found it … Lead Sponge (Active) [1 level] {Level 18 Reflexes required}: Enables you to shoot with Pistols and Revolvers while dodging. Crimson Dance (Passive) [2 Levels]: Combos with Blades have a 15% chance to apply Bleeding. Keep in mind that there are only 20 levels to gain at maximum. Blast Shielding (Passive) [3 levels]: Reduces damage taken from explosions by 10% (at level 1). Who does not want free money? My game shows a new "Relic" skill tree with a prompt to purchase it when hovering over it. Both Regeneration and Pack Mule you can find under Athletics. Technical Ability represents your technical know-how. Specific Daemons (all daemon debuffs are temporary effects): Big Sleep: disable all cameras, Mass Vulnerability: reduce Physical Resistance for all enemies (later upgrade increases quickhack damage), Turret Shutdown: disables turrets, Turret Tamer: turrets become friendly. Bloodbath {Requires Level 20 Body}: Dismembering enemies reduces weapon recoil by 50% for 6 sec. Unlocks Crafting Specs for Uncommon, Rare, Epic, and Legendary quickhacks. Almost In! Reflexes determine your maneuverability, in addition to increasing your overall movement speed, each level in Reflexes will: Reflexes is broken down into three subcategories of skills which are Assault, Handguns, and Blades. There are five attributes that you can improve as you gain experience in Cyberpunk 2077: Body, Intelligence, Reflexes, Technical, and Cool. Increases the amount of currency obtained from Datamining Access Points, increases amount of components obtained, increases the chance to acquire a quickhack. By Cian Maher Published Dec 13, 2020. Lickety Split (Passive) [2 levels] {Requires Level 18 Technical Ability}: Tech weapon charge time is reduced by 10% (at level 1). Hail of Bullets (Passive) [3 levels]: Shotguns and Light Machine Guns deal 3% more damage (at level 1). Burn Baby Burn (Passive) [1 level] {Requires Level 16 Body}: Doubles the duration of Burn. Increase the sale price of crafted items. They split up into several Perks Trees per Attribute and you also have Skills. So for instance Reflexes has three associated Child Category Skills: Handguns, Blades and Assault. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY.